In general, in recent times, several games have had their release date changed for several reasons. Many of them are justified by the developers with the classic phrase: "we need to make the game more polished". In practice, these postponements end up leaving players in a complicated situation on the one hand. After all, although its "rational parts" understand that a game, especially a long-awaited one, needs to be optimized to the maximum (to offer the best experience), its "emotional parts" cannot cope very well with this fact. Thinking about it, I decided to record this episode to address this topic that I believe to be very relevant for the game industry as a whole. Check out!
And you, what did you think of the episode and of my mentioned views? Participate!